Thursday, November 5, 2009

Because the initial idea required many people, during simulation, lag was the enemy.

Instead, I decided to reduce the amount of people and give my installation a trojan theme where the local player, or the person playing is the trojan, the people following are security and the people running away are scattered data.

The ground level is the entrance where everything is calm until you step foot into the bordered area. Lower level one, becomes more difficult as you try to maneuver around the security and get around, alternatively you can skip this and go straight to the 2nd lower level where the lighting affects (created from a negative diffuse multiplyer) seem to eventually way you down and as you get deleted, or alternatively you can escape along the train tracks.

The flashing lights are to generate fear, and paranoia. The negative diffuse multiplyer lights are also to simluate migrains or seisures as they create great disconfort to the eyes.

The proximity trigger is located in the general main vicinity which triggers security. However exiting the proximity trigger deactivates them.

On this computer, the glitch of the followers wasn't occuring so they would keep following me after I've left. The grunts were acting cautious which suited the idea of scattered data which, although were concerned of the threat, still decided to sit down and do what ever they were doing.

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